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M370 Tank

I created this M370 Tank model in Maya and UVed it. I used Substance Designer to generate an SBSAR file to streamline the texturing process, allowing me to quickly switch between camouflage patterns in Substance Painter. Afterward, I brought the tank into Unreal Engine, where I designed and set up an environment for rendering the final shots.

The logo I used on the Tank was created by talented artist Michael Bills. You can check out more of his work by clicking the link above.

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